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Blog / 01

Hand over the product so the team can run it

Go-live is not the finish. Access, a runbook, and a walkthrough are part of the same step — or the product belongs to nobody.

People learning together around laptops in a workshop

Launch week is too late to start teaching

If the first walkthrough happens after go-live, the product already has an owner: us. That is the wrong owner. The people who will live in the screens need the keys, the path, and a chance to fail while we are still in the room.

We treat handover as a step in the build — not a courtesy call after the invoice. Access, a short runbook, and a session on their own data.

Teach the job, not the menu

Showing where a button lives fails the first time the layout moves. We walk the work: enrol a cohort, close a till, find a late truck. If they can do the job, they can survive a visual change.

The runbook is a page, not a novel. Who can log in. What to do when something looks wrong. Who to call. Everything else is a conversation we should have already had.

Stay for the first real week

After-sales is not a ticket queue that nobody owns. We schedule the first week: a named person, a time to review, and small fixes before they turn into folklore.

A product is handed over when the team can run Monday without us. Until then, we are still building.

01Notes

How we think about the work — in plain language.

Short pieces from the studio: scope, shipping, teaching, and what happens after launch.

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